Large corporate structures were my environment for over a dozen years. Games get more dynamic, quests’ complexity increases, and the bestiary grows. The further you go, the more complicated things become. Just like in games based on completing quests, it’s a tradable good. Just like in Planescape: Torment, whenever I asked for help or a piece of advice - and I needed these a lot - it meant I had to ask around for info and return favors. Me figuring out which dialogue option leads to romance (meme from the Internet) If diplomacy was needed, I imagined extensive dialogue options. The office environment - later on replaced by a corporate one - felt like questing in RPG games and adventures of virtual heroes. I started working right after I passed my high school exams. ![]() It was at this stage when I first realized that in-game interactions somewhat resemble those in my environment, be it a workplace or a classroom. I started playing the game in my senior year of high school. I loved the dialogues, characters’ personalities and interactions between them. I immediately fell in love with Baldur’s Gate. Well said, Eldoth! (screenshot from Baldur’s Gate) The atmosphere! The elves, the trolls, the magic and the swords! Then came Neverwinter Nights, though I enjoyed team building and the characters in BG a lot more. And, being raised on Tolkien’s LOTR trilogy, I discovered the wonders of Baldur’s Gate. I dumped my childhood friend, Atari, for the new platform. It wasn’t until my late teens when I finally got my own PC. It wasn’t Monopoly, either.īack in the 90s, computers were not omnipresent and the choice of games was rather limited. It wasn’t the Corpo Tale-kind of games that helped me understand teamwork and what grownups have to deal with in their workplaces. Finally, they got me to the stage where I consciously choose structures and the environment I want to be in. They got me through my first work experiences and office work in glass skyscrapers. Thanks to games I’m where I am right now, do what I want and mix my beloved gaming world with professional life. They helped me back in high school. ![]() Human factor is crucial, after all, and games teach us how to manage it properly. Today, I can’t imagine a better background than that of a gamer. “Great things befall when one is brave enough to do something bold, strange, and unusual.”Īpplying what you learned in games to developing soft skills at work? A dozen years back such an idea would be laughable at best.
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